Re: Philosophy of programming a driverless car. Kill or be killed.
Posted: Sat Nov 14, 2015 12:16 am
Or better: gang of 10 psychos robs banks, then panic and flee, as they run across the road unexpectedly, your autonomous car then has to decide whether to kill them, or stop unexpectedly henceforth killing you since there is a 30 tons lorry furiously tailgating just behind.
So yeah, you end up dead, for the sake of 10 psychos.
Another one: bored kids in suburbia will play at jumping unexpectedly in front of driverless car, just to enjoy seeing them swerve. It will be one-of-the-thing-to-do-before-you-die, if indeed it doesn't kill you instantly. The winner is the one who jumps closest to the approaching car.
I could go on. I will enjoy watching the automakers struggle with this one. I'm curious to see how they will justify their offerings.
So yeah, you end up dead, for the sake of 10 psychos.
Another one: bored kids in suburbia will play at jumping unexpectedly in front of driverless car, just to enjoy seeing them swerve. It will be one-of-the-thing-to-do-before-you-die, if indeed it doesn't kill you instantly. The winner is the one who jumps closest to the approaching car.
I could go on. I will enjoy watching the automakers struggle with this one. I'm curious to see how they will justify their offerings.